Roleplaying Sandbox
🌿 Budding
Planted
2 years ago Planted 11/17/2024 9:33 pm
Last tended
a year ago Last tended 12/30/2024 5:04 am
⚠️ Disclaimer: what follows is a video game genre that currently doesn't exist, but I'd very much like it to.
I spend a lot of time thinking about and studying game design, both because I like making games, but also to better understand the games I like to play. I tend to gravitate to games tagged as survival, RPG, and sandbox. While I enjoy these genres greatly, there's often elements that I wish they did differently.
What is a Role Playing Sandbox?
At a high level, the Role Playing Sandbox (RPS) genre describes a game that offers players a richly detailed fictional sandbox that empowers them to play out their own narratives. Specifically:
- No overarching preset narrative for the player.
- Detailed world building either with hand-crafted, procedural generation, or a mix of both.
- Allows the player to roleplay as any occupation/profession. Not limited to preset archetypes and allows mix matching them.
- Crafting, building, or other mechanics that allow the player to "live" in the world.
- A world that reacts to the player being in it.
- A focus on exploration, and making traveling through the world engaging.
- Player directly controls a single character in either first or third person.
Why not existing genres
- Sandbox: Often provides a plethora of mechanics and content to play with, but shallow world building
- RPG: Provides deeply detailed worlds, but forces the player into a specific narrative
- You're always a witcher in the The Witcher 3.
- You're always the dragonborn in Skyrim.
- Survival: Often provides procedural generation, a loose overarching plot, and fun building and crafting mechanics, but is very focused on the survival aspects.
- Valheim has a procedurally generated game world soaked in Norse mythology, but you're always a viking trying to reach Valhalla.
- Don't Starve has deep crafting and rewarding exploration, but you're always just someone trying not to starve.
Partial examples
While this genre doesn't officially exist, there are some existing games that I think partially fall into the definition, and heavily inspired this idea.
Caves of Qud
- ✅ Mix of procedural generation and hand-crafted content.
- ✅ Huge open world.
- ✅ No overarching narrative for the player.
- ✅ Faction system makes it feel like the world is reacting to player choices.
- ⛔ Doesn't have crafting or building mechanics.
- ⛔ Focused on combat and character progression. It's not satisfying to roleplay as a watervine farmer who just...farms watervines.
Minecraft
- ✅ Procedurally generated terrain.
- ✅ Complete player agency.
- ✅ Freeform building.
- ⛔ World is largely unreactive to the player.
- ⛔ Shallow world building.
- ⛔ You can truly roleplay "anything" but the world doesn't acknowledge or support it.
Skyrim
- ✅ Mechanics that support roleplaying as anything.
- ✅ Deep world building and lore.
- ✅ Rewarding exploration and travel.
- ⛔ Has a main story and preset identity for the player. While you generally can ignore it, it can be distracting to be acknowledged as the dragonborn when you're trying to play a simple hunter.